I’ve been interested in songwriting process for a long time, although I think it’s only in the past 5 or so years that I’ve thought of it in terms of an actual process. I played in several bands in high school and college and somehow we managed to create songs without really planning the construction of them too much. After having gone through an MFA program, I’ve become a lot more aware of and interested in specific processes that people use. Not least in part to studying some of the process of John Cage. Continue reading
Since moving back to Indiana in April, I’ve done a lot of cycling. It turns out, even though Hoosier drivers aren’t the most amenable folks to having bikes on their roads, there is so much space in-between everything that riding is pretty good. It doesn’t take long to get out to gravel county roads, and away from most cars. Riding through a lot of areas that time seems to have forgotten has really engaged a standing interest in Indiana history.
One of the things in particular that has interested me as I’ve been putting on the gravel road miles are all the old farm fence posts still left intact. They are an interesting artifact of a time when (I assume) roads, as such, didn’t exist, and the fences held up by these posts were the divider between farmers fields. This dovetails with some longstanding field-based Indiana location names – Westfield, Greenfield, Bloomfield, Chesterfield, Plainfield, Wheatfield, Winfield.. And probably several more defunct ones.
I’ve snapped pictures of a few of these posts haphazardly. Most are concrete, but there are a swath of weathered lumber, with various forms of bracing, both wood and steel. Continue reading
An elliott live video that I hadn’t seen before popped up on youtube today. Dated 1998, it really made me think about how cool it is that these guys had such proficiency at what they were doing at a relatively young age. ..and not only that, but they had also gone a long way to develop their own artistic style – I was going to say art form, but rock music wasn’t new, and there was a whole community even in just their geography.. but still, what they were doing had some new elements. I think that’s got to be a really fulfilling situation to be in. Very self directed.
I’m going through my old blog posts and trying to dispense with the many posts I started but never finished. This is one of those..
Based on this amazing “Oral history of Street Fighter II” published by video game website, polygon, I had intended to dig deep into some thoughts on how business influences design positively. This is pretty relevant to me, as most of the time it seems like the constraints that business puts on design cause things to be terrible for everyone involved. (don’t get me started on the computer hardware and software industries’ ploy to keep us buying new releases and new crap to run it on, year after year)
Anyhow, I started this post In February of 2014. I’ve slept many times since then, and therefore can’t remember what my contribution to this discussion was to be, but I still think the text below is worth sharing. Yoshiki was the head of arcade development at Capcom Japan. If you’re unfamiliar with the game Street Fighter II, it was a pretty relevant title at the time just before video arcades were overtaken by home consoles. It’s big contribution to the video game world was the two player, head to head setup. I think games like Gauntlet (’85) were already multiplayer, but not in a head to head way, which really increased both the social aspect (I remember the lines to play SFII at Aladdin’s Castle in Castleton Mall, Indianapolis) but also often shortened the play time per quarter, in a “fair” way.
Anyway, a fun story. Check the full tale at polygon – http://www.polygon.com/a/street-fighter-2-oral-history
Back in the day, people at arcades weren’t happy. Space Invaders was popular and cost 100 yen ($1) to play. And we were thinking, if you’re playing a shooter and there’s a lot of bullets coming at you, that’s a lot of fun. But if it doesn’t last very long, then developers are happy and arcade operators are happy, but players aren’t happy. So we were thinking really hard about what would make everybody happy.
We thought about putting big machines in arcades, so you would need to spend 500 yen per game — developers would be happy because they would make more money, players would be happy because they would get a better experience, but arcade operators wouldn’t be happy because it would cost a lot to swap these big machines in and out.
So we thought about it more and came to the conclusion that if two people played at once … operators would get twice the money. Players would essentially split the cost so they could both play for longer. We kind of did that with Final Fight since players help each other out, but we realized some players still felt cheated because the game was too difficult … If we dictated the difficulty, players could always get frustrated. But if players were competing against each other, whether they won or lost would be up to them. So we were thinking that could take out the frustration.
The idea of “big data” is very popular in big business, but it’s trickling down into a lot of other things we use. This should be good; more is better, of course. Well, it is when it doesn’t add to complexity of use. I wanted to share an example of a less than great implementation of big data in a consumer use case…
This is the route builder in popular bicycle ride tracking app, Strava. It has a “heat maps” feature that is the big data implementation. It does some mathematical aggregation of all ride traffic to give an idea of how often individual roads are used. The idea, at least I think, is to help you choose “better” bike routes based on the logic that the most people would use the best route. (whatever “best” is a measure of) This is kind of handy in some areas.. Rural places. Small Towns, like Lafayette, where I moved from. But in highly populated areas, like San Diego, where I am now, it’s not as useful. There is a lot of tourist traffic, making some paths, like beachside walkways with high foot traffic, appear to be the right place to ride. My choice of “best” comes from wanting to get to work fast or wanting a hard training ride, so dealing with foot traffic is far from ideal.. but there’s no way to separate it out.
Strava has already started to divide groups by population in other features. “Segments” of routes show a listing by time duration of every user that’s ridden them. This feature has long had a gender segregation, but more recently for paid members offers filtering by age and by weight. Why is this useful? Well, it helps competitive cyclists know how they are doing against other people they might be racing.
I’d really like to see them add to this – it would be great if there was a way to break down the heat map by some categorization. Maybe it’s just max speed on that particular ride. This could weed out the beach cruiser people, or, depending on what you were trying to get out of it, could weed out the folks who are competitive/training.
Regardless, I think this is a decent illustration of lots of data needing more advanced tools to be useful. I think we’re going to be seeing more and more of this as time goes on. It’s a rife place for Interaction Designers to develop new standards.
This is surely something from the boring side of design, but I figured it was worth throwing up here.
As a part of my thesis work I’ve come to a point where it seems prudent to develop a style guide. I’ve done one of these once before for a student data management web app, but it was a pretty low impact affair. The one I’m doing now is a little more robust, and kind of spans the two different types of style guides that I’m aware of – Brand and Layout.
Both of these have some bleed into each other, but I think each is important for it’s own reason. For my project I’m doing a slight re-branding, something that the company hasn’t really thought about for 40 years. This is particularly important because the company doesn’t have a mission statement, and their existing brand is a little watered down by a non-specific name and failure to adapt the brand when the core product/service changed.
Among some of the other resources I used to try and figure out what should go in here was this article which provides links to several corporate brand guides that I thought were pretty useful.
20 Inspiring Brand Guides
From this, the key elements that I’m including in the brand guide are:
a new logo and usage guide
colorway and usage guide
Layout is another very important part of my thesis, as I will be designing a website, interactive touch screen displays and in-store signage. In fact, these needs are really the impetus for taking on a style guide, as it should make it quicker to churn these out with consistency. This is also a little bit of a headache, as I’d originally hoped that I would be playing the role of designer in a strict way for these parts – with output being hi fidelity photoshop/illustrator mockups. This would have freed up _a lot_ of my time, but my committee, probably rightly so, requested that I actually build out functional stuff. What this means for a layout oriented style guide is that it’s going to be more of a CSS pattern library. Here’s an article I found that was a pretty good example. Creating Style Guides. I would love to find something that’s a little more verbose as far as a bullet list of elements I need, but this is highly dependent on the project I suppose so it might be a tall order.
So far here are the sections I’m working with:
web site (incl component CSS patterns)
Anyway, I had better get back to it. Just wanted to post those links because I thought they were useful.
I happened across some videos recently with a series title of “Van life”. This particular production seems to be a part of the marketing wing of a company called GoalZero, who make rechargeable battery packs and solar charging equipment for outdoors ..stuff. I was actually familiar with the brand because they have a store front on 3point5.com, a website that offers retail and outdoors industry professionals training and discounts on products in hopes that they will then promote the products to customers and other professionals. I end up buying a lot of stuff from that site.
The most interesting offering from GoalZero is their Yeti line, a 150-1250W solar powered battery pack, which you can see in the video below. I think these videos are a really great way of showing off the product. I think that when we consider a product like this, there are some simple connections that come to mind, such as being able to run your laptop while camping, but I think it is not as easy to visualize the lifestyle that such a product or tool enables. While this guy’s setup isn’t something someone in a house could probably immediately jump into, (ie: lack of a bathroom) it definitely gives a glimpse of a step that direction.
And another video from this series featuring a van that seems a little more livable.
As youtube is great at doing, it recommended me some other videos on related topics, including some from a couple running a website called where’s my office now. They have several videos documenting their van life. I think this series is really nice because this couple is in much the same situation as many of us considering smaller living. Emily does web design, and thus can work remotely, and also has a lot of student loan debt to deal with. In the below video, they breifly discuss the cost of van living. Check out their site for the other videos.
Cost of living in a van
In watching these videos and others, I came to realization that most of the people that are living the van life are making their living off of “the outdoors”. Many, as was the case with the second and third videos here, are professional photographers specializing in backcountry sports and nature shots, and/or athletes of some kind whether mountain bike racers or canoeing instructors. Deriving your livelihood from activities that take place in remote areas seems like a prime factor in living this lean. I mean, it’s largely just practical. I am curious though where the line is though. I think there is still a lot of benefit to mobile living even if you don’t have a specific reason to adopt that lifestyle. I think that – urban mobile living, is a picture that I would like to see painted in more detail.